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Check out these recent arrivals at Jupiter Games, including several new releases in Board Games and a bunch in Roleplaying Games.

Board Games

Just One by ASMODEE EDITIONS

A cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be canceled!

Card Games

Keyforge: Age of Ascension Starter by FANTASY FLIGHT GAMES

This starter provides you with two Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers.

Keyforge: Age of Ascension Archon Decks by FANTASY FLIGHT GAMES

Filled with strategic potential, every Ascension Archon Deck has its own name, Archon design, and distinct mix of cards just waiting for you to discover the synergies and power within.

Roleplaying Games

The Expanse Roleplaying Game by GREEN RONIN PUBLISHING

In this Sci-Fi RPG, old Earth struggle for political power and resources, but the older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn.

Kids on Bikes: Strange Adventures Vol.1 by RENEGADE GAMES

Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, and Strange Things are afoot at the Circle Q… Not to mention there is some Double Trouble at Skateland!

APOCALYPSE WORLD 2e by D. Vincent Baker & Meguey Baker

It used to be better, of course, it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.

Now that’s not what we’ve got. Now we’ve got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there’s not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. This terrible desperation and hate pressing in at the edge of all perception is what the world is now.

The Veil by Fraser Simons, Kyle Simons, and Alessandro Rossi

A collaborative storytelling game Powered by the Apocalypse designed to tell cyberpunk stories of your own making. Use world-building tools to come up with unique settings that look and feel like the cyberpunk you and your friends have always wanted. Put questions that drive your characters at the heart of heists, mysteries, and conspiracies. Break a near future world and then try to put it back together. Play to find out what happens.

Threadbare: Stitchpunk RPG by Stephanie Bryant

Your character starts out as a Softie (soft-filled toy), a Mekka (hard-shelled, plastic or metal toy), or a Sock (a single sock, often thought to have been lost in the laundry). The rules mechanics are based on the Apocalypse World engine: you roll 2d6 and add your modifiers to determine the direction your story will go.

As you progress in Threadbare, your character changes. Every time you are damaged and repaired, you change your description and even your personality!

Threadbare is a game about making and repairing stuff, and less about killing things. Combat is rare and resolves quickly without the use of dice.

Burning Wheel Gold Revised by Luke Crane

Players take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward. Starting with a simple D6 dice pool mechanic, this game intuitively builds on its core concepts. The rules detail dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat. Behind the dice, your decisions drive the game’s systems. Their choices tangibly affect every outcome—from glorious victory to ignominious defeat. But there are consequences to every decision, ramifications to every action. The choices you make close off one path, while opening another.

Polaris by Ben Lehman

The protagonists of the story are Knights of the Order of the Stars, beholden by ancient oaths to serve the stars and protect their people. The antagonists facing the knights are multitudinous — demons from the mistake, doubters from the people, and even betrayers within the brotherhood of Knights.

Polaris uses a set of simple and easy-to-learn mechanics to help guide your game’s storyline to an appropriate tragic ending. Each player at the table guides the protagonist in a different capacity, and the central points of the story are further shaped by the twelve Key Phrases.

This is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.

Microscope: Explorer by Ben Lehman

This book is loaded with tools and strategies to get the most out of your Microscope games.

Need an idea for your history? More than a dozen step-by-step SEEDS can get you playing quickly, or use an ORACLE to randomly generate one of over forty-thousand possible histories to spark your imagination.

Want to try something different? Play one of three new Microscope spin-off games. Explore family history with UNION. Tell the story of a single city or a sword of power with CHRONICLE. Or travel back in time and re-write history with ECHO.

There’s much, much more, like tips for improving play, techniques for collaborative WORLD-BUILDING, and experimental variants like reincarnation histories. Lots of new stuff for you to try out!

The Bones: Us and Our Dice by Will Hindmarch, Keith Baker, Fred Hicks, Kenneth Hite, and John Kovalic

This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…

The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring.

The Thrill of Dracula by Kenneth Hite

From the first medieval atrocity stories about Vlad the Impaler to Bram Stoker’s immortal novel to the most recent Universal blockbusters, The Thrill of Dracula zooms through centuries of blood, bats, and – ballet? — to bring you the most complete look at the Count’s story ever!

•See Dracula take on not just Van Helsing but Batman, Blade, Buffy, Billy the Kid — and Abbott and Costello!

•Read the occult mysteries behind Nosferatu, and untangle the shifting time and space of the Hammer Dracula series!

•Follow Dracula into space, and into Spanish!

The Thrill of Dracula includes:

•The first Dracula legends, from dancing dead men to the garden of the hanged

•The foundation pieces of the novel and the myth: characters, settings, tropes and story beats

•Plots and reviews of 40 movies, including every Dracula film from Universal and Hammer Films – and how they too have added to the Dracula mythology

Meeples Together by Christopher Allen & Shannon Appelcline

This is the authoritative source on cooperative board games and card games for gamers, aficionados, critics, and designers, featuring a deep dive into co-op gaming’s titles, mechanics, theory, and frontiers. You are on an epic mission to combat global plague. Or you are seeking out werewolves in an isolated village. Houses are on fire, islands are sinking, and enemy androids have infiltrated the fleet. You can’t succeed alone — and victory requires more than understanding your teammates.

Hamlet’s Hit Points by Robin D. Laws

In these pages, you’ll find definitions of nine critical story beats. You’ll read about the relationships between those beats. You’ll also find complete analyses of three stories you know already—Hamlet, Casablanca, and Dr. No—to show you how the system works.

5th Edition Fantasy & DCC Modules by Goodman Games

We just received a huge restock of core books, adventures and game master accessories for both Dungeon Crawl Classics and 5th Edition Fantasy from Goodman Games, plus several new adventures we’re stocking for the first time. Come check them out in our newly-expanded RPG section!