Check out these recent arrivals at Jupiter Games, including several new releases in Roleplaying Games and Living Card Games!
Dungeons & Dragons RPG: A Young Adventurer’s Guide – Monsters and Creatures by WIZARDS OF THE COAST
This introductory guide to Dungeons & Dragons provides a fun and immersive primer to its beasts and monsters.
In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D’s most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles, you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory “Encounter” stories so readers can practice the problem-solving skills they`ll need to fight these monsters when they play a D&D adventure of their own.
Dungeons & Dragons RPG: A Young Adventurer’s Guide – Warriors & Weapons by WIZARDS OF THE COAST
This introductory guide to Dungeons & Dragons is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons & tools.
In this illustrated guide, you`re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Your Best Game Ever by MONTE COOK GAMES
Inside this gorgeous hardcover book, suitable for your coffee table or your gaming table, you will find advice and suggestions for enhancing your RPG experience at the table and away from it.
Living Card Games
Arkham Horror LCG: Before the Black Throne by FANTASY FLIGHT GAMES
Journey across the lonely expanse of space in Before the Black Throne, the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game!
After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location; it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet!