Jupiter Games would like to thank everyone who came out to play in yesterday’s Warhammer 40,000 Charity Tournament.
With your help, we were able to raise over $200 for the Broome County Dog Shelter, a local no-kill animal facility!
We would also like to congratulate Jake Buchman and Bobby Vauter who tied for first place, and Stefan Oliveria and Mike D’Ottavio who came in second and third place, respectively.
Jupiter Games would like to thank the six teams that came out to yesterday’s Warhammer 40,000 Doubles Tournament yesterday, making it a great success!
Congratulations to Matt McLain and Ricky Cabrera, whose Eldar and Dark Eldar Army came in first place, to Angel Llera and Mike D’Ottavio, whose mixed Space Marine and Chaos Army came in second, and to Sara and Mike Bohn, whose Tyranid and Chaos army came in third place.
We hope to see everyone again on June 1st for next month’s Warhammer 40,000 tournament!
Jupiter Games would like to thank everyone that came out to our Monthly Warhammer 40,000 Tournament yesterday. We had a great turnout and the tournament was a big success!
Congratulations to Angel Llera, whose Tau Army came in first place, and to Curtis Darling with Space Wolves and Matt McLain with Tyranids who came in second and third places, respectively.
We’d love to see everyone at next month’s Warhammer 40,000 Doubles Tournament on May 11th!
The Demonkin Codex opens with a narrative section,
explaining the creation and uses of the Chaos Demonkin.
On the surface, this codex brings us three brand new data
sheets, and a pair of wonderful new sculpts for older plastic models. However, will it be on the level of the
Vanguard Space Marine codex? Please
take a look at my opinions below, and let me know!
Following that the Codex offers us illustrated pictures of
Chaos Demonkin Units in the heraldry of other Warbands, before giving us a
centerfold of wonderful ‘Evy Metal Demonkin Miniatures.
After the selection of ‘Evy Metal miniatures, the codex
breaks down the data sheets and demonkin rules as included in the miniature
Following the Rules and Keyword section, the codex goes into
detail for each Chaos Unit included in the Shadowspear Boxed set.
Master of Possession: The master of Possession is the figurehead
character of this box set. His sculpt
revealed months ago by the Warhammer Community is quite simply amazing. His stat line is similar to that of a
standard Chaos Sorcerer with a few key exceptions. He has the Demonkin keyword which grants
him a +5 invulnerable save and allows him to use the synergies tied to the
Demonkin keyword that become apparent later in the Codex.
The Master of Possession also has the Rite of Possession
which declares that psykers suffer perils of the warp on any psychic test roll
of a double that is made for them instead of just a 1 or a 6 while they are
within 12” inches of any enemy models with this ability. This ability makes this character a potent
Overall, the Master of Possession is a solid support HQ
choice for any chaos army. His ability
to cast powers from the Malefic discipline and the ability to force other
psykers to suffer perils of the warp more often makes him far more valuable
than a standard Chaos Sorcerer.
Chaos Space Marines:
While the new plastic sculpts of the Chaos Space Marines new sculpts are
amazing, there are no rules update for this classic unit.
Greater Possessed: The greater Possessed are a new elite unit
currently exclusive to the Shadowspear Box, available in units of two this unit
boasts an additional weapon skill, extra attacks, wounds, and toughness than a
standard Possessed model.
These models also deploy like a squadron, allowing you to
limit your drops and give you the flexibility of two-character datasheets. Additionally, Greater Possessed have an
ability that adds 1 to the strength of any friendly <Mark of
Chaos><Legion><Daemon> units within 6” of the model.
I’m sure that these abilities, harnessed with the dominant
stat line, and the character keyword will have us seeing Greater Possessed
taken in many Chaos Space Marine Lists.
classic Obliterator has undergone several changes in the Shadowspear
Codex. They boast an expanded stat line
with an additional point of toughness and an extra wound. They are also now able to be taken in units
of one, two or three. Furthermore, they
now have a melee attack profile that they previously did not possess.
These improvements, however, come at a hefty cost, each
Obliterator now costs 115 points which is fifty points more than its original
incarnation, and with the points increase it will be hard to say if the new and
improved Obliterators will make their way into most Army Lists, or if they will
become sidelined due to their increase in points.
Venomcrawler: The final, insectoid offering the in Chaos
Demonkin codex is that of the Venomcrawler.
This spider-like demon engine boots an impressive profile, the Demonic
and Legion Keywords. Along with some
solid shooting and close combat weapon profiles, it also can regain lost
This Demon engine comes with a trunk load of individual
abilities and interesting tactical synergies that may make it a hallmark for
Chaos armies in the future.
Following the Unit profiles portion of the Codex, there’s a
page that explains the Despoilers of the Galaxy rule (objective secured) and
relists the Legion traits. (Note, these are the Legion Traits from the Chaos
Space Marine first edition codex, not the Legion traits for the second edition
codex which are coming out shortly) and then how Fallen, or Fabius Bile could
be included in a Demonkin Army.
Continuing onwards, we come to the Malefic Psychic
Discipline available only to the Master of Possession. These powers, unlike those of the Vanguard
Librarian, are not tied to only the specific models that come in the
Shadowspear Box set, which give them slightly more utility than their loyalist
power is unlikely to see much use in matched play, as it relies on the controlling
player having set points aside for summoning in daemon reinforcements during a
game. However, if a player decides to
use it, they will be able to enjoy rolling four dice instead of three and not
suffering any mortal wounds on double, or triples being rolled.
Sacrifice: Sacrifice at its casting cost of 4 will allow
a Master of Possession to cause an enemy unit within 2 inches to suffer a
mortal wound, before allowing any allied <Legion> demon model to heal one
wound. Which is great, but this power
gets better, if you decide to inflict
the mortal wound on a friendly <Legion> Warpsmith Model you can heal a
friendly <Legion> Daemon Engine model three wounds! This power speaks for
This power, when cast on a friendly <Legion> Cult of Destruction unit
within 18” will grant a single boon to that keyworded unit. Many of these powers effect Chaos spawn,
however, one will affect the results of a single Fleshmetal guns roll, which in
turn could completely change the outcome of a round of shooting.
Possession is a power that will allow the Master of Possession to turn himself
into a game-changing close combat monster.
When cast, grants the Psyker’s weapons an addition -2 to armor
penetration till the next friendly Psychic phase. Also, if a Psyker kills an enemy infantry
model during the assault phase that model can be replaced with a Chaos spawn
model. If the enemy infantry model was
an Adeptus Astartes or Heretic Astartes model, then the slain model will be replaced
with a greater Possessed Model! Additionally, in the Psyker kills an enemy
vehicle during the assault phase that vehicle automatically explodes and the
attacking Psyker ignores any mortal wounds dealt by the exploding vehicle!
This power could very quickly change the complete tempo and
flow a battle if timed correctly, and I am sure that we see it making itself to
most table tops very soon.
Cursed Earth: At
a casting value of 7 this power will improve the invulnerable save of your
demons by 1 (to a maximum of 3+) for demons within 6” of the Psyker, which will
very much add to the lifespan of your demons units on the table.
Infernal power has a casting value of 6 if manifested it will allow you to
reroll all wound and hit rolls of 1 for all friendly <Legion> Daemon
units within 6” of the casting Psyker.
The final entry in the mini codex is the warlord traits
section, unlike the Malefic Discipline, these warlord traits are not tied to
the Daemon Keyword, however, to use these warlord traits your Warlord must be a
Your Warlord knows one additional power from any of the disciplines listed on
Devourer of Magic:
Your warlord can attempt to deny an additional Psychic power in each enemy
psychic phase, also, each time your warlord successfully denies a Psychic power
your warlord will regain one lost wound.
Reader of Fate: Once per battle your Warlord can attempt to
reroll a failed psychic test or deny the witch test for your warlord. Also, if you are using a battle-forged army
each time your warlord successfully casts a psychic power roll a d6 on the roll
of a 6 you gain one command point.
Infernal Gaze allows you to extend your warlords smite psychic power to the
closest visible enemy unit within 24”.
War Lord: You may
reroll 1’s when taking a psychic test for your warlord.
Add 1 to your warlord’s strength characteristic. Also, you can re-roll damage rolls made for
attacks with your Warlord’s force weapon, excluding any artifacts of
These Warlord Traits aren’t anything that is going to change
the game on their own, much like the rest of the offerings of this Daemonkin
Codex; however, that isn’t to say that they aren’t good. Instead, they are
utility powers that need to be taken as parts of an evolved army strategy,
rather than a single, unstoppable death star.
Unlike the Vanguard Space Marine Codex, the Demonkin codex
doesn’t shake up the meta or provide the best troops of any class to the
game. However, what it does offer is a
series of tools to an already well-stocked toolbox, giving a talented Chaos
Space Marine player new powerful options that combine with tactics that were
previously available to them.
I believe in the future that these rules, along with the new
Chaos Space Marine Codex that is dropping next week will breathe new life into
a struggling faction and give it an edge it’s been lacking for some time.